![]() Personally, I find the standard spinning charge attack to be much more effective at dealing damage quickly, so I would save the Queen Gibdo Wing for one-handed weapons or spears if possible.The final battle with Diablo takes place atop the Crystal Arch of the High Heavens after fighting your way through the Silver Spire to reach the Pinnacle of Heaven at the end of Act IV. Additionally, it changes the charge attack of two-handed weapons to that of the Eightfold Longblade, meaning you perform a single slash instead of a multi-hit spinning attack. It’s the strongest of the three drops thanks to its attack power of 36, and it also produces gusts of wind that blow enemies away when used with a weapon. The Marbled Gohma Leg becomes especially powerful against bosses that have ore deposits as weak points, namely the Stone Taluses and the Froxes.įinally, there’s the Queen Gibdo Wing, earned by defeating the relatively tricky Queen Gibdo of the Lightning Temple. This material provides a slightly higher attack power of 38, and it has the same properties as rocks, boulders, and other “hard” items, so it can easily break rock walls and ore deposits. Next, we have the Marbled Gohma Leg, the reward for beating the boss of the Fire Temple, Marbled Gohma. Fusing it with a shield will allow you to damage enemies using parries, which might prove useful if you already have an inventory full of powerful fused weapons. Additionally, the Colgera Jaw counts as a sharp material, meaning it can cut trees, vines, ropes, and other things that blunt weapons can’t. It comes with an attack power of 36, a potent reward for beating what I and many others see as one of the easiest bosses in the game. The first of these drops, the Colgera Jaw, spawns after you best Colgera, the Wind Temple boss, in the Depths. The uses of every dungeon boss drop in Tears of the Kingdom This Tears of the Kingdomguide will talk about every one of these unique boss drops and the perks they provide. They mostly come in the form of fusible materials for massive increases in attack power, with each one behaving slightly differently. Aside from serving as an easy way to refight bosses without starting a new playthrough, it also allows you to obtain the bosses’ unique rewards. Whenever you defeat a boss in one of The Legend of Zelda: Tears of the Kingdom’s four main dungeons, that boss will reappear in specific arenas in the Depths for you to challenge again. ![]()
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